INSTRUCTIONS

KEYS

Player 1

U
H
K
M - J
- inactive -
A
BEAM-FIRE
S
REFLECTING BARRIER
D

Player 2

8
4
6
2 - 5
- inactive -
Del
BEAM-FIRE
End
REFLECTING BARRIER
PgDn


... other

PLAYER 1 START / ADD LIFES
F1
PLAYER 2 START / ADD LIFES
F2
INCREASE GAME SPEED (temporarily disabled)
+
DECREASE GAME SPEED (temporarily disabled)
-

The number at the top right indicates the thoerical frames-per-second: the game has been thought for a frame-rate of about 20-25, but if you are very good at playing videogames and your PC has no problems of speed now you could also exaggerate ^_^

PAUSE
P
EXIT GAME
Esc

 

The purpose of the game is simple: destroy everything.

The 3 selectable aircrafts has characteristics that distinguish them in the fire-power, in the shield energy, in the maximum charge of the BEAM-FIRE, in the speed of moving and firing... Only trying all of them you can discover which you prefer.

How to use the fire-button and the barrier:

BEAM-FIRE: if you don't press it, accumulates energy, that is then all released in a single powerful shot.
REFLECTING BARRIER: drives back enemy-shots making them 3 times more powerful, and harmful for enemies themselves only. It moreover reduces the damage caused by collision with enemies themselves.

On the left and on the right of the screen there are 3 vertical bars and 2 numbers.
- The first bar from the outside is the charging-bar of BEAM-FIRE: grows till a maximum, reached that it will start blinking.
- The second bar represents the energy of the shields.
- The third bar represents the charge of the barrier: when it is green it means that the barrier is usable. Using the barrier the charge decreases, and the collisions with enemy-shots and with enemies themselves accelerate this process. When the barrier is not used the charge grows slowly. If the charge run out, the defence system overheats, the bar becomes blue, and the barrier won't be usable until the charge has not reached the maximum.
- The first number represents lifes left, including the one you're using.
- The second number is the score.